ZINE 01
ZINE 02
ZINE 03
ZINE 04
ZINE 05
ZINE 06
ZINE 07
ZINE 08
ZINE 09
ZINE 10
ZINE 11
ZINE 12
ZINE 13
ZINE 01
ZINE 02
ZINE 03
ZINE 04
ZINE 05
ZINE 06
ZINE 07
ZINE 08
ZINE 09
ZINE 10
ZINE 11
ZINE 12
ZINE 13

Jemma Foster x Zaiba Jabbar



How might digital ecosystems alter the ways that we navigate and perceive our identity? 

I think one of the main ways that digital ecosystems impact how we perceive identity 

is through social media and online communities and other digital platforms. They have the potential to significantly impact how we perceive and navigate our identities because of the anonymity and the fluidity of identity. Online spaces allow individuals to present different facets of their identity to different audiences. People can create multiple online personas not only as artistic practice and self publishing but also as services you can offer as a business which I find really fascinating. 

In what ways are you seeing machine learning bias being addressed and how are female-identifying and non-binary visual artists democratising Web 3 spaces?

Human biases that integrate or work their way into AI systems can be soo terrifying.  Making sure systems see marginalised groups less threatening is key, I think creating more diverse data sets is vital. Looking at more diverse voices. However there are issues related to privacy, algorithmic bias, and the potential for digital spaces to both empower and exploit individuals.  AI systems learn to make decisions based on training data, which can include biased human decisions or reflect historical or social inequities. 

I think web 3 has initially seemed that it has created systems where artists can make and sell digital art directly to a global audience without the need for traditional gatekeepers. Artists can now utilise blockchain technology to mint their artwork as NFTs, which has ensured provenance and ownership rights. This innovation allowed artists to retain control over their work and profit directly from its resale.

On the flip side, there have been massive communities built to share resources, and amplify their work. These communities provide opportunities for collaboration and mutual growth. Another interesting development is the rise of fungi and bacteria being used to reproduce algorithms. Like in the work of  Saca Spacal, Xin Liu, or James Bridle, I think these processes can be seen as challenging post-human bias in non-conventional methods and outcomes.

AR filters intentionally distort our identity, is this changing our perception of image and beauty?  

I think it has sadly in some ways perpetrated eurocentric beauty ideals, which can be harmful and exclusionary. Yet, it does in some ways make us more inclined to appreciate or aspire to digitally altered aesthetics. Image and beauty is redefining our ideas of beauty through gaming aesthetics and roblox for a start.  Creating new versions of ourselves that exist beyond the “ traditional notions of skins”. The process of denitrifying the beauty of flaws creates dissociated spaces and unrealistic benchmarks for us to aspire too. I'm all in for the more fantastical the better. As it not only helps us to distort the world but it can actually help us imagine alternative futures and bring this into being. 

Additionally, raising awareness about the potential impact of AR filters on self-esteem and body image is important, as it can contribute to a more balanced and healthy perception of beauty. For example, I love the work Ricebox Studio does making filters to create awareness for social good. I love the period camera AR filter which had an aim to normalise talking about their periods openly on social media and fight the taboo. 

Disembodied Behaviours seeks to honour alternative states of being that abandon the conditioning of the status quo, as does your digital rewilding project at Langthorne Park. As more of our lives mitigate online, do you see the future of humanity as disembodied? 

I think digital avatars, virtual reality and augmented reality and how we exist online with multiple presences has offered us an insight into the future of humanity disembodied. I do see how add-ons like brain-computer interfaces will make us more cyborg-like, or being actually plugged in or uploaded is a pretty fascinating existence and is already happening on quite a domestic level with the likes of Rayban and Meta's collaboration. 

The recent project I worked on for the William Morris Gallery has in some way connected the disembodied understanding of memories from the landscapes. This project aims to explore digital rewilding, connecting the hyperlocal ecology of Langthorne Park to the wider global climate emergency and how boundaries between humans, nature and technology are dissolving. The work draws on themes of identity, social mobility, collective storytelling, and our relationship to place.

Inspired by William Morris’ proto-ecotopian novel News From Nowhere, HERVISIONS digital art studio presents an exciting speculative public artwork exploring the natural environment and landscapes of Langthorne Park E11, produced in collaboration with local communities. The project keeps plants and creatures safe from fading away and becoming memories. ‘Wild Wired! Rewilding Encounters of Langthorne Park’! Is a site-specific mobile-friendly game developed as a collaborative artwork with local communities. 

Do you view the fluid imaginariums of gaming and virtual worlds as having therapeutic potential?  

Of course, stress relief and escapism for a start, right? And we are all so much more aware of the importance of social connection as an antidote to loneliness. Such as online multiplayer games and virtual worlds that facilitate social interaction and community building. This can be really valuable for individuals who may have difficulty with socialsing face-to-face or who are geographically distant from friends and family. Also a sense of achievement and goal oriented that gaming and virtual worlds can be hugely beneficial for self esteem. And the richness of narratives and storytelling are so important. 

However a final note might be that we must still maintain a healthy relationship with technology as it can become excessive or problematic and there is still a lot of research needed into understanding and incorporating digital interventions for therapeutic means.



How might digital ecosystems alter the ways that we navigate and perceive our identity? 

I think one of the main ways that digital ecosystems impact how we perceive identity 

is through social media and online communities and other digital platforms. They have the potential to significantly impact how we perceive and navigate our identities because of the anonymity and the fluidity of identity. Online spaces allow individuals to present different facets of their identity to different audiences. People can create multiple online personas not only as artistic practice and self publishing but also as services you can offer as a business which I find really fascinating. 

In what ways are you seeing machine learning bias being addressed and how are female-identifying and non-binary visual artists democratising Web 3 spaces?

Human biases that integrate or work their way into AI systems can be soo terrifying.  Making sure systems see marginalised groups less threatening is key, I think creating more diverse data sets is vital. Looking at more diverse voices. However there are issues related to privacy, algorithmic bias, and the potential for digital spaces to both empower and exploit individuals.  AI systems learn to make decisions based on training data, which can include biased human decisions or reflect historical or social inequities. 

I think web 3 has initially seemed that it has created systems where artists can make and sell digital art directly to a global audience without the need for traditional gatekeepers. Artists can now utilise blockchain technology to mint their artwork as NFTs, which has ensured provenance and ownership rights. This innovation allowed artists to retain control over their work and profit directly from its resale.

On the flip side, there have been massive communities built to share resources, and amplify their work. These communities provide opportunities for collaboration and mutual growth. Another interesting development is the rise of fungi and bacteria being used to reproduce algorithms. Like in the work of  Saca Spacal, Xin Liu, or James Bridle, I think these processes can be seen as challenging post-human bias in non-conventional methods and outcomes.

AR filters intentionally distort our identity, is this changing our perception of image and beauty?  

I think it has sadly in some ways perpetrated eurocentric beauty ideals, which can be harmful and exclusionary. Yet, it does in some ways make us more inclined to appreciate or aspire to digitally altered aesthetics. Image and beauty is redefining our ideas of beauty through gaming aesthetics and roblox for a start.  Creating new versions of ourselves that exist beyond the “ traditional notions of skins”. The process of denitrifying the beauty of flaws creates dissociated spaces and unrealistic benchmarks for us to aspire too. I'm all in for the more fantastical the better. As it not only helps us to distort the world but it can actually help us imagine alternative futures and bring this into being. 

Additionally, raising awareness about the potential impact of AR filters on self-esteem and body image is important, as it can contribute to a more balanced and healthy perception of beauty. For example, I love the work Ricebox Studio does making filters to create awareness for social good. I love the period camera AR filter which had an aim to normalise talking about their periods openly on social media and fight the taboo. 

Disembodied Behaviours seeks to honour alternative states of being that abandon the conditioning of the status quo, as does your digital rewilding project at Langthorne Park. As more of our lives mitigate online, do you see the future of humanity as disembodied? 

I think digital avatars, virtual reality and augmented reality and how we exist online with multiple presences has offered us an insight into the future of humanity disembodied. I do see how add-ons like brain-computer interfaces will make us more cyborg-like, or being actually plugged in or uploaded is a pretty fascinating existence and is already happening on quite a domestic level with the likes of Rayban and Meta's collaboration. 

The recent project I worked on for the William Morris Gallery has in some way connected the disembodied understanding of memories from the landscapes. This project aims to explore digital rewilding, connecting the hyperlocal ecology of Langthorne Park to the wider global climate emergency and how boundaries between humans, nature and technology are dissolving. The work draws on themes of identity, social mobility, collective storytelling, and our relationship to place.

Inspired by William Morris’ proto-ecotopian novel News From Nowhere, HERVISIONS digital art studio presents an exciting speculative public artwork exploring the natural environment and landscapes of Langthorne Park E11, produced in collaboration with local communities. The project keeps plants and creatures safe from fading away and becoming memories. ‘Wild Wired! Rewilding Encounters of Langthorne Park’! Is a site-specific mobile-friendly game developed as a collaborative artwork with local communities. 

Do you view the fluid imaginariums of gaming and virtual worlds as having therapeutic potential?  

Of course, stress relief and escapism for a start, right? And we are all so much more aware of the importance of social connection as an antidote to loneliness. Such as online multiplayer games and virtual worlds that facilitate social interaction and community building. This can be really valuable for individuals who may have difficulty with socialsing face-to-face or who are geographically distant from friends and family. Also a sense of achievement and goal oriented that gaming and virtual worlds can be hugely beneficial for self esteem. And the richness of narratives and storytelling are so important. 

However a final note might be that we must still maintain a healthy relationship with technology as it can become excessive or problematic and there is still a lot of research needed into understanding and incorporating digital interventions for therapeutic means.

Zaiba Jabbar is an award-winning director, moving image artist, commissioner, independent curator and founder of HERVISIONS.

download filedownload filedownload filedownload filedownload file
No items found.

Jemma Foster x Zaiba Jabbar



How might digital ecosystems alter the ways that we navigate and perceive our identity? 

I think one of the main ways that digital ecosystems impact how we perceive identity 

is through social media and online communities and other digital platforms. They have the potential to significantly impact how we perceive and navigate our identities because of the anonymity and the fluidity of identity. Online spaces allow individuals to present different facets of their identity to different audiences. People can create multiple online personas not only as artistic practice and self publishing but also as services you can offer as a business which I find really fascinating. 

In what ways are you seeing machine learning bias being addressed and how are female-identifying and non-binary visual artists democratising Web 3 spaces?

Human biases that integrate or work their way into AI systems can be soo terrifying.  Making sure systems see marginalised groups less threatening is key, I think creating more diverse data sets is vital. Looking at more diverse voices. However there are issues related to privacy, algorithmic bias, and the potential for digital spaces to both empower and exploit individuals.  AI systems learn to make decisions based on training data, which can include biased human decisions or reflect historical or social inequities. 

I think web 3 has initially seemed that it has created systems where artists can make and sell digital art directly to a global audience without the need for traditional gatekeepers. Artists can now utilise blockchain technology to mint their artwork as NFTs, which has ensured provenance and ownership rights. This innovation allowed artists to retain control over their work and profit directly from its resale.

On the flip side, there have been massive communities built to share resources, and amplify their work. These communities provide opportunities for collaboration and mutual growth. Another interesting development is the rise of fungi and bacteria being used to reproduce algorithms. Like in the work of  Saca Spacal, Xin Liu, or James Bridle, I think these processes can be seen as challenging post-human bias in non-conventional methods and outcomes.

AR filters intentionally distort our identity, is this changing our perception of image and beauty?  

I think it has sadly in some ways perpetrated eurocentric beauty ideals, which can be harmful and exclusionary. Yet, it does in some ways make us more inclined to appreciate or aspire to digitally altered aesthetics. Image and beauty is redefining our ideas of beauty through gaming aesthetics and roblox for a start.  Creating new versions of ourselves that exist beyond the “ traditional notions of skins”. The process of denitrifying the beauty of flaws creates dissociated spaces and unrealistic benchmarks for us to aspire too. I'm all in for the more fantastical the better. As it not only helps us to distort the world but it can actually help us imagine alternative futures and bring this into being. 

Additionally, raising awareness about the potential impact of AR filters on self-esteem and body image is important, as it can contribute to a more balanced and healthy perception of beauty. For example, I love the work Ricebox Studio does making filters to create awareness for social good. I love the period camera AR filter which had an aim to normalise talking about their periods openly on social media and fight the taboo. 

Disembodied Behaviours seeks to honour alternative states of being that abandon the conditioning of the status quo, as does your digital rewilding project at Langthorne Park. As more of our lives mitigate online, do you see the future of humanity as disembodied? 

I think digital avatars, virtual reality and augmented reality and how we exist online with multiple presences has offered us an insight into the future of humanity disembodied. I do see how add-ons like brain-computer interfaces will make us more cyborg-like, or being actually plugged in or uploaded is a pretty fascinating existence and is already happening on quite a domestic level with the likes of Rayban and Meta's collaboration. 

The recent project I worked on for the William Morris Gallery has in some way connected the disembodied understanding of memories from the landscapes. This project aims to explore digital rewilding, connecting the hyperlocal ecology of Langthorne Park to the wider global climate emergency and how boundaries between humans, nature and technology are dissolving. The work draws on themes of identity, social mobility, collective storytelling, and our relationship to place.

Inspired by William Morris’ proto-ecotopian novel News From Nowhere, HERVISIONS digital art studio presents an exciting speculative public artwork exploring the natural environment and landscapes of Langthorne Park E11, produced in collaboration with local communities. The project keeps plants and creatures safe from fading away and becoming memories. ‘Wild Wired! Rewilding Encounters of Langthorne Park’! Is a site-specific mobile-friendly game developed as a collaborative artwork with local communities. 

Do you view the fluid imaginariums of gaming and virtual worlds as having therapeutic potential?  

Of course, stress relief and escapism for a start, right? And we are all so much more aware of the importance of social connection as an antidote to loneliness. Such as online multiplayer games and virtual worlds that facilitate social interaction and community building. This can be really valuable for individuals who may have difficulty with socialsing face-to-face or who are geographically distant from friends and family. Also a sense of achievement and goal oriented that gaming and virtual worlds can be hugely beneficial for self esteem. And the richness of narratives and storytelling are so important. 

However a final note might be that we must still maintain a healthy relationship with technology as it can become excessive or problematic and there is still a lot of research needed into understanding and incorporating digital interventions for therapeutic means.



How might digital ecosystems alter the ways that we navigate and perceive our identity? 

I think one of the main ways that digital ecosystems impact how we perceive identity 

is through social media and online communities and other digital platforms. They have the potential to significantly impact how we perceive and navigate our identities because of the anonymity and the fluidity of identity. Online spaces allow individuals to present different facets of their identity to different audiences. People can create multiple online personas not only as artistic practice and self publishing but also as services you can offer as a business which I find really fascinating. 

In what ways are you seeing machine learning bias being addressed and how are female-identifying and non-binary visual artists democratising Web 3 spaces?

Human biases that integrate or work their way into AI systems can be soo terrifying.  Making sure systems see marginalised groups less threatening is key, I think creating more diverse data sets is vital. Looking at more diverse voices. However there are issues related to privacy, algorithmic bias, and the potential for digital spaces to both empower and exploit individuals.  AI systems learn to make decisions based on training data, which can include biased human decisions or reflect historical or social inequities. 

I think web 3 has initially seemed that it has created systems where artists can make and sell digital art directly to a global audience without the need for traditional gatekeepers. Artists can now utilise blockchain technology to mint their artwork as NFTs, which has ensured provenance and ownership rights. This innovation allowed artists to retain control over their work and profit directly from its resale.

On the flip side, there have been massive communities built to share resources, and amplify their work. These communities provide opportunities for collaboration and mutual growth. Another interesting development is the rise of fungi and bacteria being used to reproduce algorithms. Like in the work of  Saca Spacal, Xin Liu, or James Bridle, I think these processes can be seen as challenging post-human bias in non-conventional methods and outcomes.

AR filters intentionally distort our identity, is this changing our perception of image and beauty?  

I think it has sadly in some ways perpetrated eurocentric beauty ideals, which can be harmful and exclusionary. Yet, it does in some ways make us more inclined to appreciate or aspire to digitally altered aesthetics. Image and beauty is redefining our ideas of beauty through gaming aesthetics and roblox for a start.  Creating new versions of ourselves that exist beyond the “ traditional notions of skins”. The process of denitrifying the beauty of flaws creates dissociated spaces and unrealistic benchmarks for us to aspire too. I'm all in for the more fantastical the better. As it not only helps us to distort the world but it can actually help us imagine alternative futures and bring this into being. 

Additionally, raising awareness about the potential impact of AR filters on self-esteem and body image is important, as it can contribute to a more balanced and healthy perception of beauty. For example, I love the work Ricebox Studio does making filters to create awareness for social good. I love the period camera AR filter which had an aim to normalise talking about their periods openly on social media and fight the taboo. 

Disembodied Behaviours seeks to honour alternative states of being that abandon the conditioning of the status quo, as does your digital rewilding project at Langthorne Park. As more of our lives mitigate online, do you see the future of humanity as disembodied? 

I think digital avatars, virtual reality and augmented reality and how we exist online with multiple presences has offered us an insight into the future of humanity disembodied. I do see how add-ons like brain-computer interfaces will make us more cyborg-like, or being actually plugged in or uploaded is a pretty fascinating existence and is already happening on quite a domestic level with the likes of Rayban and Meta's collaboration. 

The recent project I worked on for the William Morris Gallery has in some way connected the disembodied understanding of memories from the landscapes. This project aims to explore digital rewilding, connecting the hyperlocal ecology of Langthorne Park to the wider global climate emergency and how boundaries between humans, nature and technology are dissolving. The work draws on themes of identity, social mobility, collective storytelling, and our relationship to place.

Inspired by William Morris’ proto-ecotopian novel News From Nowhere, HERVISIONS digital art studio presents an exciting speculative public artwork exploring the natural environment and landscapes of Langthorne Park E11, produced in collaboration with local communities. The project keeps plants and creatures safe from fading away and becoming memories. ‘Wild Wired! Rewilding Encounters of Langthorne Park’! Is a site-specific mobile-friendly game developed as a collaborative artwork with local communities. 

Do you view the fluid imaginariums of gaming and virtual worlds as having therapeutic potential?  

Of course, stress relief and escapism for a start, right? And we are all so much more aware of the importance of social connection as an antidote to loneliness. Such as online multiplayer games and virtual worlds that facilitate social interaction and community building. This can be really valuable for individuals who may have difficulty with socialsing face-to-face or who are geographically distant from friends and family. Also a sense of achievement and goal oriented that gaming and virtual worlds can be hugely beneficial for self esteem. And the richness of narratives and storytelling are so important. 

However a final note might be that we must still maintain a healthy relationship with technology as it can become excessive or problematic and there is still a lot of research needed into understanding and incorporating digital interventions for therapeutic means.

No items found.

Zaiba Jabbar is an award-winning director, moving image artist, commissioner, independent curator and founder of HERVISIONS.

download filedownload filedownload filedownload filedownload file

Jemma Foster x Zaiba Jabbar



How might digital ecosystems alter the ways that we navigate and perceive our identity? 

I think one of the main ways that digital ecosystems impact how we perceive identity 

is through social media and online communities and other digital platforms. They have the potential to significantly impact how we perceive and navigate our identities because of the anonymity and the fluidity of identity. Online spaces allow individuals to present different facets of their identity to different audiences. People can create multiple online personas not only as artistic practice and self publishing but also as services you can offer as a business which I find really fascinating. 

In what ways are you seeing machine learning bias being addressed and how are female-identifying and non-binary visual artists democratising Web 3 spaces?

Human biases that integrate or work their way into AI systems can be soo terrifying.  Making sure systems see marginalised groups less threatening is key, I think creating more diverse data sets is vital. Looking at more diverse voices. However there are issues related to privacy, algorithmic bias, and the potential for digital spaces to both empower and exploit individuals.  AI systems learn to make decisions based on training data, which can include biased human decisions or reflect historical or social inequities. 

I think web 3 has initially seemed that it has created systems where artists can make and sell digital art directly to a global audience without the need for traditional gatekeepers. Artists can now utilise blockchain technology to mint their artwork as NFTs, which has ensured provenance and ownership rights. This innovation allowed artists to retain control over their work and profit directly from its resale.

On the flip side, there have been massive communities built to share resources, and amplify their work. These communities provide opportunities for collaboration and mutual growth. Another interesting development is the rise of fungi and bacteria being used to reproduce algorithms. Like in the work of  Saca Spacal, Xin Liu, or James Bridle, I think these processes can be seen as challenging post-human bias in non-conventional methods and outcomes.

AR filters intentionally distort our identity, is this changing our perception of image and beauty?  

I think it has sadly in some ways perpetrated eurocentric beauty ideals, which can be harmful and exclusionary. Yet, it does in some ways make us more inclined to appreciate or aspire to digitally altered aesthetics. Image and beauty is redefining our ideas of beauty through gaming aesthetics and roblox for a start.  Creating new versions of ourselves that exist beyond the “ traditional notions of skins”. The process of denitrifying the beauty of flaws creates dissociated spaces and unrealistic benchmarks for us to aspire too. I'm all in for the more fantastical the better. As it not only helps us to distort the world but it can actually help us imagine alternative futures and bring this into being. 

Additionally, raising awareness about the potential impact of AR filters on self-esteem and body image is important, as it can contribute to a more balanced and healthy perception of beauty. For example, I love the work Ricebox Studio does making filters to create awareness for social good. I love the period camera AR filter which had an aim to normalise talking about their periods openly on social media and fight the taboo. 

Disembodied Behaviours seeks to honour alternative states of being that abandon the conditioning of the status quo, as does your digital rewilding project at Langthorne Park. As more of our lives mitigate online, do you see the future of humanity as disembodied? 

I think digital avatars, virtual reality and augmented reality and how we exist online with multiple presences has offered us an insight into the future of humanity disembodied. I do see how add-ons like brain-computer interfaces will make us more cyborg-like, or being actually plugged in or uploaded is a pretty fascinating existence and is already happening on quite a domestic level with the likes of Rayban and Meta's collaboration. 

The recent project I worked on for the William Morris Gallery has in some way connected the disembodied understanding of memories from the landscapes. This project aims to explore digital rewilding, connecting the hyperlocal ecology of Langthorne Park to the wider global climate emergency and how boundaries between humans, nature and technology are dissolving. The work draws on themes of identity, social mobility, collective storytelling, and our relationship to place.

Inspired by William Morris’ proto-ecotopian novel News From Nowhere, HERVISIONS digital art studio presents an exciting speculative public artwork exploring the natural environment and landscapes of Langthorne Park E11, produced in collaboration with local communities. The project keeps plants and creatures safe from fading away and becoming memories. ‘Wild Wired! Rewilding Encounters of Langthorne Park’! Is a site-specific mobile-friendly game developed as a collaborative artwork with local communities. 

Do you view the fluid imaginariums of gaming and virtual worlds as having therapeutic potential?  

Of course, stress relief and escapism for a start, right? And we are all so much more aware of the importance of social connection as an antidote to loneliness. Such as online multiplayer games and virtual worlds that facilitate social interaction and community building. This can be really valuable for individuals who may have difficulty with socialsing face-to-face or who are geographically distant from friends and family. Also a sense of achievement and goal oriented that gaming and virtual worlds can be hugely beneficial for self esteem. And the richness of narratives and storytelling are so important. 

However a final note might be that we must still maintain a healthy relationship with technology as it can become excessive or problematic and there is still a lot of research needed into understanding and incorporating digital interventions for therapeutic means.



How might digital ecosystems alter the ways that we navigate and perceive our identity? 

I think one of the main ways that digital ecosystems impact how we perceive identity 

is through social media and online communities and other digital platforms. They have the potential to significantly impact how we perceive and navigate our identities because of the anonymity and the fluidity of identity. Online spaces allow individuals to present different facets of their identity to different audiences. People can create multiple online personas not only as artistic practice and self publishing but also as services you can offer as a business which I find really fascinating. 

In what ways are you seeing machine learning bias being addressed and how are female-identifying and non-binary visual artists democratising Web 3 spaces?

Human biases that integrate or work their way into AI systems can be soo terrifying.  Making sure systems see marginalised groups less threatening is key, I think creating more diverse data sets is vital. Looking at more diverse voices. However there are issues related to privacy, algorithmic bias, and the potential for digital spaces to both empower and exploit individuals.  AI systems learn to make decisions based on training data, which can include biased human decisions or reflect historical or social inequities. 

I think web 3 has initially seemed that it has created systems where artists can make and sell digital art directly to a global audience without the need for traditional gatekeepers. Artists can now utilise blockchain technology to mint their artwork as NFTs, which has ensured provenance and ownership rights. This innovation allowed artists to retain control over their work and profit directly from its resale.

On the flip side, there have been massive communities built to share resources, and amplify their work. These communities provide opportunities for collaboration and mutual growth. Another interesting development is the rise of fungi and bacteria being used to reproduce algorithms. Like in the work of  Saca Spacal, Xin Liu, or James Bridle, I think these processes can be seen as challenging post-human bias in non-conventional methods and outcomes.

AR filters intentionally distort our identity, is this changing our perception of image and beauty?  

I think it has sadly in some ways perpetrated eurocentric beauty ideals, which can be harmful and exclusionary. Yet, it does in some ways make us more inclined to appreciate or aspire to digitally altered aesthetics. Image and beauty is redefining our ideas of beauty through gaming aesthetics and roblox for a start.  Creating new versions of ourselves that exist beyond the “ traditional notions of skins”. The process of denitrifying the beauty of flaws creates dissociated spaces and unrealistic benchmarks for us to aspire too. I'm all in for the more fantastical the better. As it not only helps us to distort the world but it can actually help us imagine alternative futures and bring this into being. 

Additionally, raising awareness about the potential impact of AR filters on self-esteem and body image is important, as it can contribute to a more balanced and healthy perception of beauty. For example, I love the work Ricebox Studio does making filters to create awareness for social good. I love the period camera AR filter which had an aim to normalise talking about their periods openly on social media and fight the taboo. 

Disembodied Behaviours seeks to honour alternative states of being that abandon the conditioning of the status quo, as does your digital rewilding project at Langthorne Park. As more of our lives mitigate online, do you see the future of humanity as disembodied? 

I think digital avatars, virtual reality and augmented reality and how we exist online with multiple presences has offered us an insight into the future of humanity disembodied. I do see how add-ons like brain-computer interfaces will make us more cyborg-like, or being actually plugged in or uploaded is a pretty fascinating existence and is already happening on quite a domestic level with the likes of Rayban and Meta's collaboration. 

The recent project I worked on for the William Morris Gallery has in some way connected the disembodied understanding of memories from the landscapes. This project aims to explore digital rewilding, connecting the hyperlocal ecology of Langthorne Park to the wider global climate emergency and how boundaries between humans, nature and technology are dissolving. The work draws on themes of identity, social mobility, collective storytelling, and our relationship to place.

Inspired by William Morris’ proto-ecotopian novel News From Nowhere, HERVISIONS digital art studio presents an exciting speculative public artwork exploring the natural environment and landscapes of Langthorne Park E11, produced in collaboration with local communities. The project keeps plants and creatures safe from fading away and becoming memories. ‘Wild Wired! Rewilding Encounters of Langthorne Park’! Is a site-specific mobile-friendly game developed as a collaborative artwork with local communities. 

Do you view the fluid imaginariums of gaming and virtual worlds as having therapeutic potential?  

Of course, stress relief and escapism for a start, right? And we are all so much more aware of the importance of social connection as an antidote to loneliness. Such as online multiplayer games and virtual worlds that facilitate social interaction and community building. This can be really valuable for individuals who may have difficulty with socialsing face-to-face or who are geographically distant from friends and family. Also a sense of achievement and goal oriented that gaming and virtual worlds can be hugely beneficial for self esteem. And the richness of narratives and storytelling are so important. 

However a final note might be that we must still maintain a healthy relationship with technology as it can become excessive or problematic and there is still a lot of research needed into understanding and incorporating digital interventions for therapeutic means.

No items found.

Zaiba Jabbar is an award-winning director, moving image artist, commissioner, independent curator and founder of HERVISIONS.

download filedownload filedownload filedownload filedownload file

Jemma Foster x Zaiba Jabbar



How might digital ecosystems alter the ways that we navigate and perceive our identity? 

I think one of the main ways that digital ecosystems impact how we perceive identity 

is through social media and online communities and other digital platforms. They have the potential to significantly impact how we perceive and navigate our identities because of the anonymity and the fluidity of identity. Online spaces allow individuals to present different facets of their identity to different audiences. People can create multiple online personas not only as artistic practice and self publishing but also as services you can offer as a business which I find really fascinating. 

In what ways are you seeing machine learning bias being addressed and how are female-identifying and non-binary visual artists democratising Web 3 spaces?

Human biases that integrate or work their way into AI systems can be soo terrifying.  Making sure systems see marginalised groups less threatening is key, I think creating more diverse data sets is vital. Looking at more diverse voices. However there are issues related to privacy, algorithmic bias, and the potential for digital spaces to both empower and exploit individuals.  AI systems learn to make decisions based on training data, which can include biased human decisions or reflect historical or social inequities. 

I think web 3 has initially seemed that it has created systems where artists can make and sell digital art directly to a global audience without the need for traditional gatekeepers. Artists can now utilise blockchain technology to mint their artwork as NFTs, which has ensured provenance and ownership rights. This innovation allowed artists to retain control over their work and profit directly from its resale.

On the flip side, there have been massive communities built to share resources, and amplify their work. These communities provide opportunities for collaboration and mutual growth. Another interesting development is the rise of fungi and bacteria being used to reproduce algorithms. Like in the work of  Saca Spacal, Xin Liu, or James Bridle, I think these processes can be seen as challenging post-human bias in non-conventional methods and outcomes.

AR filters intentionally distort our identity, is this changing our perception of image and beauty?  

I think it has sadly in some ways perpetrated eurocentric beauty ideals, which can be harmful and exclusionary. Yet, it does in some ways make us more inclined to appreciate or aspire to digitally altered aesthetics. Image and beauty is redefining our ideas of beauty through gaming aesthetics and roblox for a start.  Creating new versions of ourselves that exist beyond the “ traditional notions of skins”. The process of denitrifying the beauty of flaws creates dissociated spaces and unrealistic benchmarks for us to aspire too. I'm all in for the more fantastical the better. As it not only helps us to distort the world but it can actually help us imagine alternative futures and bring this into being. 

Additionally, raising awareness about the potential impact of AR filters on self-esteem and body image is important, as it can contribute to a more balanced and healthy perception of beauty. For example, I love the work Ricebox Studio does making filters to create awareness for social good. I love the period camera AR filter which had an aim to normalise talking about their periods openly on social media and fight the taboo. 

Disembodied Behaviours seeks to honour alternative states of being that abandon the conditioning of the status quo, as does your digital rewilding project at Langthorne Park. As more of our lives mitigate online, do you see the future of humanity as disembodied? 

I think digital avatars, virtual reality and augmented reality and how we exist online with multiple presences has offered us an insight into the future of humanity disembodied. I do see how add-ons like brain-computer interfaces will make us more cyborg-like, or being actually plugged in or uploaded is a pretty fascinating existence and is already happening on quite a domestic level with the likes of Rayban and Meta's collaboration. 

The recent project I worked on for the William Morris Gallery has in some way connected the disembodied understanding of memories from the landscapes. This project aims to explore digital rewilding, connecting the hyperlocal ecology of Langthorne Park to the wider global climate emergency and how boundaries between humans, nature and technology are dissolving. The work draws on themes of identity, social mobility, collective storytelling, and our relationship to place.

Inspired by William Morris’ proto-ecotopian novel News From Nowhere, HERVISIONS digital art studio presents an exciting speculative public artwork exploring the natural environment and landscapes of Langthorne Park E11, produced in collaboration with local communities. The project keeps plants and creatures safe from fading away and becoming memories. ‘Wild Wired! Rewilding Encounters of Langthorne Park’! Is a site-specific mobile-friendly game developed as a collaborative artwork with local communities. 

Do you view the fluid imaginariums of gaming and virtual worlds as having therapeutic potential?  

Of course, stress relief and escapism for a start, right? And we are all so much more aware of the importance of social connection as an antidote to loneliness. Such as online multiplayer games and virtual worlds that facilitate social interaction and community building. This can be really valuable for individuals who may have difficulty with socialsing face-to-face or who are geographically distant from friends and family. Also a sense of achievement and goal oriented that gaming and virtual worlds can be hugely beneficial for self esteem. And the richness of narratives and storytelling are so important. 

However a final note might be that we must still maintain a healthy relationship with technology as it can become excessive or problematic and there is still a lot of research needed into understanding and incorporating digital interventions for therapeutic means.



How might digital ecosystems alter the ways that we navigate and perceive our identity? 

I think one of the main ways that digital ecosystems impact how we perceive identity 

is through social media and online communities and other digital platforms. They have the potential to significantly impact how we perceive and navigate our identities because of the anonymity and the fluidity of identity. Online spaces allow individuals to present different facets of their identity to different audiences. People can create multiple online personas not only as artistic practice and self publishing but also as services you can offer as a business which I find really fascinating. 

In what ways are you seeing machine learning bias being addressed and how are female-identifying and non-binary visual artists democratising Web 3 spaces?

Human biases that integrate or work their way into AI systems can be soo terrifying.  Making sure systems see marginalised groups less threatening is key, I think creating more diverse data sets is vital. Looking at more diverse voices. However there are issues related to privacy, algorithmic bias, and the potential for digital spaces to both empower and exploit individuals.  AI systems learn to make decisions based on training data, which can include biased human decisions or reflect historical or social inequities. 

I think web 3 has initially seemed that it has created systems where artists can make and sell digital art directly to a global audience without the need for traditional gatekeepers. Artists can now utilise blockchain technology to mint their artwork as NFTs, which has ensured provenance and ownership rights. This innovation allowed artists to retain control over their work and profit directly from its resale.

On the flip side, there have been massive communities built to share resources, and amplify their work. These communities provide opportunities for collaboration and mutual growth. Another interesting development is the rise of fungi and bacteria being used to reproduce algorithms. Like in the work of  Saca Spacal, Xin Liu, or James Bridle, I think these processes can be seen as challenging post-human bias in non-conventional methods and outcomes.

AR filters intentionally distort our identity, is this changing our perception of image and beauty?  

I think it has sadly in some ways perpetrated eurocentric beauty ideals, which can be harmful and exclusionary. Yet, it does in some ways make us more inclined to appreciate or aspire to digitally altered aesthetics. Image and beauty is redefining our ideas of beauty through gaming aesthetics and roblox for a start.  Creating new versions of ourselves that exist beyond the “ traditional notions of skins”. The process of denitrifying the beauty of flaws creates dissociated spaces and unrealistic benchmarks for us to aspire too. I'm all in for the more fantastical the better. As it not only helps us to distort the world but it can actually help us imagine alternative futures and bring this into being. 

Additionally, raising awareness about the potential impact of AR filters on self-esteem and body image is important, as it can contribute to a more balanced and healthy perception of beauty. For example, I love the work Ricebox Studio does making filters to create awareness for social good. I love the period camera AR filter which had an aim to normalise talking about their periods openly on social media and fight the taboo. 

Disembodied Behaviours seeks to honour alternative states of being that abandon the conditioning of the status quo, as does your digital rewilding project at Langthorne Park. As more of our lives mitigate online, do you see the future of humanity as disembodied? 

I think digital avatars, virtual reality and augmented reality and how we exist online with multiple presences has offered us an insight into the future of humanity disembodied. I do see how add-ons like brain-computer interfaces will make us more cyborg-like, or being actually plugged in or uploaded is a pretty fascinating existence and is already happening on quite a domestic level with the likes of Rayban and Meta's collaboration. 

The recent project I worked on for the William Morris Gallery has in some way connected the disembodied understanding of memories from the landscapes. This project aims to explore digital rewilding, connecting the hyperlocal ecology of Langthorne Park to the wider global climate emergency and how boundaries between humans, nature and technology are dissolving. The work draws on themes of identity, social mobility, collective storytelling, and our relationship to place.

Inspired by William Morris’ proto-ecotopian novel News From Nowhere, HERVISIONS digital art studio presents an exciting speculative public artwork exploring the natural environment and landscapes of Langthorne Park E11, produced in collaboration with local communities. The project keeps plants and creatures safe from fading away and becoming memories. ‘Wild Wired! Rewilding Encounters of Langthorne Park’! Is a site-specific mobile-friendly game developed as a collaborative artwork with local communities. 

Do you view the fluid imaginariums of gaming and virtual worlds as having therapeutic potential?  

Of course, stress relief and escapism for a start, right? And we are all so much more aware of the importance of social connection as an antidote to loneliness. Such as online multiplayer games and virtual worlds that facilitate social interaction and community building. This can be really valuable for individuals who may have difficulty with socialsing face-to-face or who are geographically distant from friends and family. Also a sense of achievement and goal oriented that gaming and virtual worlds can be hugely beneficial for self esteem. And the richness of narratives and storytelling are so important. 

However a final note might be that we must still maintain a healthy relationship with technology as it can become excessive or problematic and there is still a lot of research needed into understanding and incorporating digital interventions for therapeutic means.

No items found.

Zaiba Jabbar is an award-winning director, moving image artist, commissioner, independent curator and founder of HERVISIONS.

download filedownload filedownload filedownload filedownload file